|
Post by destinyeyes on Jul 31, 2006 16:37:46 GMT -4
Besaid is a beach island, it's like ALWAYS sunny, there's a beach, a village with a HUGE temple, with statues. There's a cliff, and a pool, a cave not many people know about, and a path with bridges, waterfall and lots of stuff to climb. And there's like a pier with a cliff looking over the village.
Tidus: The main character of Final fantasy 10. Uses swords. Ish blonde. Loves Yuna. Yuna: The main character of final fantasy 10-2. Could summon monsters, but the monsters dont exist anymore, uses guns mostly now. Loves Tidus. Lulu: She's a fighting mage. Loves Wakka. Wakka: Hits stuff with blitzballs, its basically football underwater, with cool shooting and passing. Loves Lulu. Rikku: Yuna's al-bhed cousin. Al bhed have their own language, and their eyes have swirls instead of pupils. Kimarhi: Leader of the ronso tribe now. He's tall and strong, white hair and kind of a beasty. Paine: A swordgirl, kinda quiet.
Places: Besaid(starting here), Kilika, Luca, Mihen Highroad, Djose, Mushroom Rock Road, The Moonflow(This place is quite important), Guadosalam, Bevelle, Thunder Plains, Macalania, Zanarkhand (Has a lot of history), Calm lands (Lots of games here), Bikanel Desert (Where Al bhed lived for ages) and the Farplane, where dead people go.
Guado are another race, they look human, but are funnily coloured, and they can summon fiends, or monsters.
Sin was a huge water beast that destroyed Spira (the world), Yuna and co defeated Sin, and then Yevon, the thing that made Aeons, and Sin, and was manipulating Spira.
Vegnagun: A big gun machine that was gonna destroy Spira. Far underground. Destroyed too!
|
|
|
Post by destinyeyes on Jul 31, 2006 16:45:37 GMT -4
Spira's Past:
FFX's story unfolds on two levels: the historical one, and the narrative one. From the historical perspective, 1000 years ago, Spira is a world ripe with conflict and hatred. Two city-states, the machina-heavy Bevelle and the summoner city of Zanarkand, are at each other's throats. In a surprise attack, Bevelle takes the upper hand and vanquishes Zanarkand. The survivors gather under the guidance of Yevon, their leader, believed to be the most powerful summoner alive, and flee to the nearby Mt. Gagazet. There, having at last gained some respite from the pursuing forces of Bevelle, the people of Zanarkand decide on a drastic and definite course of action: refusing to admit the fall of their beloved city, they let themselves be turned into fayths, all gathered in a massive wall on Gagazet's slopes, to begin dreaming of a new, ideal Zanarkand, eternally holding alive the memory of its former glory. Yevon, as the most powerful summoner, then starts drawing on this dream and summoning it into a huge aeon. In order to protect himself while summoning, he gathers stray pyreflies around him with powerful gravity spells, forming a formidable armor which will soon become known as Sin. In order not to get distracted from his summoning, Yevon "programs" a series of guiding instincts into Sin: among them, to attack any larger human settlement and to respond to aggression with overwhelming force. From that point onwards, Sin will become a terror uniting Spira under a common fear. Sin's first actions are to complete the destruction of the real Zanarkand, and to demonstrate its strength by routing the pursuing Bevellian army.
On the eve of Zanarkand's destruction, Yunalesca, Yevon's own daughter, managed to escape the doomed city with her husband Zaon. While her immediate actions are not known, she eventually reaches Bevelle and crafts a deal with its leadership: in exchange for an immunity to Sin's rampage for Bevelle (and Luca?) and all people honouring the memory of her father, she will show a way to defeat Sin. After closing the deal, she and her husband travel to Zanarkand, where she turns Zaon into a particuliarly powerful fayth and defeats Sin for the first time. It is assumed that she managed to communicate with Yevon somehow and get him to modify Sin's programming. However, at the moment Sin's shell got cracked, Yevon took control of Zaon's aeon, forcefully severing the mental link between Zaeon and Yunalesca, and thus instantly killing his daughter. Bound by her promises towards both her father and Bevelle, Yunalesca remains in Zanarkand as an unsent. With Sin's defeat, a short period of peace settles on Spira. Unfortunately, within a couple of months, Yevon is able to regenerate a new Sin using Zaon's aeon as a core, and Spira's plight begins anew. The intermission during which Sin is being regenerated will further be known as "Calm".
During the following decades, Bevelle's leadership slowly mutates into a religious organization whose central figure is "Yevon", a god who has sent Sin as a punishment for Spiran's faults and reliance on machina. While the nascent church slowly establishes its hold over most of Spira, summoners from all around gather and try to vanquish Sin, with little success. Finally, after more than 400 years, a former Kilikan blitzball star, Ohalland, manages to equal Yunalesca's feat and defeat Sin - only to bring about a much too short Calm. Ohalland, however, sets the measure of the accomplishment, and probably finished the shaping of the pilgrimage as it is known in modern Spira. Given the length of Sin's unchecked rampage, Ohalland is named, posthumously, "High Summoner", a title which will further refer to all who have defeated Sin. However, Ohalland suffers the same fate as Yunalesca: Yevon takes over his guardian's aeon, severing the link between both of them and killing the High Summoner in the process.
Another 3 centuries pass before Gandof becomes High Summoner and brings about the 3rd Calm, and 200 years later, Lady Yocun becomes the first female summoner to achieve this momentous task. Finally, a mere 10 years before present times, Braska, an outcast summoner, brings about yet another Calm. Thus we set the stage for FFX' events.
The modern Spira is quite different from the one which saw the Millenium War. Machina, once abundant, is shunned by Bevelle's edicts, and only the outcast race of the Al Bhed try to regain some of the lost knowledge. From a probably relatively common kind of magical fighters, summoners have become a sort of special caste of their own: help and privileges are granted to them during their pilgrimage in exchange of their coming sacrifice against Sin. The Yevon church dominates every aspect of Spiran life, spreading their teachings and pretending to be the benevolent rulers of a much diminished world - a world where virtually any kind of technological and social progress has been asleep for 1000 years. Yet beneath the surface unity of Spiran mainland, distrust and old anger still boils deep: one has to wonder if the various warring factions wouldn't have blown each other to smithereens without Sin's dreadfully pacifying presence. Only Blitzball truly unites the whole world around a common passion, the sport which survived Sin's coming and which holds annual tournaments in Luca's stadium, oddly left untouched by Sin's wrath.
|
|
|
Post by destinyeyes on Jul 31, 2006 16:51:18 GMT -4
This is where the narrative starts. Tidus, a young star blitzball player of the Zanarkand Abes, plays on a match against the Zanarkand Duggles on the 10th anniversary of the disappearing of Jecht, his own father and another legendary Blitzball player himself. During the game, terror is unleashed on the city of Zanarkand: A giant thing appears in the sky, wreaking havoc on the unsuspecting city. Fleeing the attack, Tidus meets Auron, his mentor, who identifies the enemy as Sin, and gives Tidus his father's sword to fight some fiends unleashed on the streets of Zanarkand by Sin. But a bit later on, after an odd monologue with Sin, Auron grabs Tidus and drags him into Sin's vortex. Tidus regains consciousness near Baaj temple, where he is eventually rescued by Rikku and her Al Bhed tribe. After befriending her, Tidus learns, to his bewilderment, that Zanarkand has been destroyed by this same Sin 1000 years earlier. Another encounter with Sin lands Tidus on the beach of Besaid Island, where he meets Wakka and his team practicing something familiar: blitzball. After revealing that he is a player himself, Tidus agrees to help out the Besaid Aurochs (who have been on a 10-year losing streak) who, in turn, will bring him to Luca, hoping that a few of the annual tournament's spectators might recognize Tidus. Indeed, for some time, most people will believe Tidus' story of being from Zanarkand due to a hallucination because of proximity to Sin. Before leaving for Luca, Tidus is introduced to Yuna, a young summoner starting her pilgrimage to defeat Sin, and her guardians. While travelling, Tidus learns that Jecht, his own father, was a guardian to Yuna's father, who died after beating Sin and bringing a short Calm a decade ago.
In Luca, Tidus finds Auron, who turns out to be none other than Braska's other guardian. After winning the Blitzball tournament, both of them join Yuna's pilgrimage as guardians - as the goal of the pilgrimage is to obtain the Final Aeon in Zanarkand, Tidus hopes to find a way to return to "his" reality. During their travels, the party will go through many ordeals, eventually finding out several disturbing truths: That the Yevon church is built on a lie, and that the Final Aeon is none other than one of the summoner's guardian. They further find out that using a Final Aeon to defeat Sin only brings a short Calm, as, after beating Sin, Yevon takes over the Final Aeon to make a new Sin and killing the summoner in the process. This also means, on a very personal level, that the current Sin is none other than Jecht, Tidus' father. The final revelation is made to Tidus alone: that "his" Zanarkand is not the one destroyed 1000 years ago but the Dream Zanarkand summoned by Yevon, and hence that he is himself part of that Aeon.
Because of the fondness which grew between Tidus and Yuna, as well as the former's stubborn nature, when meeting Yunalesca at the end of the pilgrimage, the party decides to refuse to continue in the old Final Aeon scam, and to find a way to destroy Yevon directly. Using an airship salvaged by the Al Bhed, they attack Sin and enter its distorted interiors, to finally confront and defeat Yu Yevon himself. Once this is accomplished, all aeons fade away. Similarly, as Yevon stops his summoning, Tidus loses his physical body and disappears. The game is concluded in a speech Yuna gives in Luca, and an odd scene after the credit rolls where you see Tidus underwater somewhere, swimming upwards.
|
|